[preset00]
fRating=2.000000
fGammaAdj=1.700000
fDecay=0.990000
fVideoEchoZoom=0.451116
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=3
nWaveMode=5
bAdditiveWaves=0
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=100.000000
fWaveScale=0.535239
fWaveSmoothing=0.000000
fWaveParam=-0.800000
fModWaveAlphaStart=0.500000
fModWaveAlphaEnd=1.000000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000010
dy=0.000010
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
ob_size=0.005000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=0.000000
ib_size=0.005000
ib_r=0.000000
ib_g=0.000000
ib_b=0.000000
ib_a=1.000000
nMotionVectorsX=0.000000
nMotionVectorsY=0.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=1.000000
mv_r=1.000000
mv_g=1.000000
mv_b=1.000000
mv_a=0.000000
per_frame_1=wave_r = wave_r + 0.25*sin(1.4*time) + 0.25*sin(2.25*time);
per_frame_2=wave_g = wave_g + 0.25*sin(1.7*time) + 0.25*sin(2.11*time);
per_frame_3=wave_b = wave_b + 0.25*sin(1.84*time) + 0.25*sin(2.3*time);
per_frame_4=warp = 0;
per_frame_5=
per_frame_6=ob_r = wave_b;
per_frame_7=ob_g = wave_r;
per_frame_8=ob_b = wave_g;
per_pixel_1=thresh = above(bass_att,thresh)*2+(1-above(bass_att,thresh))*((thresh-1.3)*0.96+1.3);
per_pixel_2=dx_r = equal(thresh,2)*0.015*sin(5*time)+(1-equal(thresh,2))*dx_r;
per_pixel_3=dy_r = equal(thresh,2)*0.015*sin(6*time)+(1-equal(thresh,2))*dy_r;
per_pixel_4=
per_pixel_5=orb = ((0.5 - 0.5*sin(12*(sin(rad*time+ang))*(ang*time+rad)*time+rad))-2*rad);
per_pixel_6=
per_pixel_7=zoom = zoom + 0.1*sin(0.6*cos(0.33*(0.6*sin(1.52*time)*orb + (orb*0.8*cos(2.2*time))+ ((cos(orb))*0.7*sin(time)))))*(above(zoom,0.3)*0);
per_pixel_8=
per_pixel_9=sx = sx + (orb)*0.2*abs((above(sin(1.2*time),0))*sin(0.8*time));
per_pixel_10=sy = sy + (-orb)*0.2*abs((below(sin(1.45*time),0))*cos(0.63*time));
per_pixel_11=
per_pixel_12=dx = dx + 2*dx_r;
per_pixel_13=dy = dy+ 2*dy_r;
